S K F A N T A S T I C V O Y A G E I D from Centaur Software R Cracked by the Leading Force --- S K I D R O W ! O W Docs brought to you by S K I D R O W as well! S Call our boards WORLDWIDE! K I ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ D TECHNICAL SPECS (For those who appreciate them) R o Assembly Code developed with DevTop 1.8 on an A2500 O o Gfx created using DPaint 3 on an A3000 W o Music composed and arranged using a Roland D-50, U-110, Korg Juno 2 & a DW-8000. S o Total Level Size: 200 screens K o Gfx Data: 2.5 Megs I o # of Anim. Frames: 630 frames D o Music Score: 700 K o Music Duration: 23 minutes R o Sample Rate: 20 KHz O o Screen Refreshrate: 60 Hz (NTSC), 50 Hz (PAL) W o Max # of Blitterobjects: 48 o # of Fadesteps: 166 S o ScanLoad Transfer Rate: >30000 bytes/sec K o Project Duration: 9 mos I D *** If you like this game, please buy the original! *** R O THE GAME W The Cold War rages. American and Soviet scientists are struggling to S develop and perfect a miniaturization technique which would allow them to K shrink armies and easily transport them to any spot on the globe. I Although the American scientists can miniaturize objects, the process is D unperfected and anything miniaturized returns to its original size within an hour. However, Czechoslovakian scientist Jan Benes has the knowledge to R perfect the miniaturization process. O W After defecting to the United States from behind the Iron Curtain, Benes suffers a brain injury when the East Bloc makes a final attempt on his S life. The secret U.S. Organization which is developing the miniaturization K technique, known as the CMDF (Combined Miniature Deterrent Forces), I determine that the only hope for saving Benes' life is to enter his body D and destroy a blood clot using a laser. The CMDF can shrink men and equipment to microbe size and plan to miniaturize the experimental R submarine Proteus along with a crew of doctors and scientists, inject them O into Benes' blood stream at the base of the neck and hope that they can W make their way to the brain for the operation. Your mission is to pilot the Proteus through the body to the brain. There you must use a laser to S destroy the blood clot which threatens Benes' life. You alone can insure K the success of the American CMDF program. I D Fantastic Voyage is a science fiction game composed of 3 levels. You must make your way through the body to the brain and remove the blood clot R which threatens the life of your patient. Along the way, you must find O nine different pieces of a circuit board which you'll need to make your W laser operate in the brain. S During your voyage you will encounter numerous obstacles. The body sees K you as a foreign invader, an intruder which must be destroyed. You'll I have your hands full defending yourself from the body's natural defenses. D R LOADING INSTRUCTIONS O W Fantastic Voyage is played with a joystick plugged into the second joystick port. S K To avoid the possibility of infecting your Fantastic Voyage disks with a I virus, always turn off your machine for a few seconds before loading the D game. If using an Amiga 1000, first insert a Kickstart disk, insert Fantastic Voyage Disk One in drive DF0:. The introduction to the game R will run automatically. O W During the Intro you can press the joystick fir button to begin playing the game. Or, you can wait until the Intro is over and the game will load S automatically. Insert Disk Two in drive DF0: when prompted. K I Never remove disks from the drive unless asked to do so by the program. D In order to get maximum fun and excitement from Fantastic Voyage, we R strongly recommend that you play the game in a darkened room with the O contrast control of your monitor set to high. Pump up the volume and turn W out the lights! S K THE CONFIGURATION SCREEN I D Here you can use the function keys to control various aspects of the game: R O F1 is used to start the game after you've made the following choices: W F2 selects the difficulty level (Beginner, Advanced or Pro). The difficulty level determines how many hits the Proteus can suffer S before it is destroyed and you lose a "life." K F3 PAL/NTSC selects whether to play in NTSC mode (U.S & Canada) or in I PAL mode (Europe, etc...) D F4 Displays the High Score screen. R O THE PROTEUS W As the commander of the experimental Proteus submarine, you have awesome S resources and a wide range of powerful weapons at your disposal. But, you K must locate and pick up both fuel and oxygen cannisters which have been I injected into the body in order to keep your Proteus operating. Running D out of fuel or oxygen is fatal! Gauges on the Proteus Control Panel will give constant readouts of your fuel and oxygen levels. Keep an eye on R them! The CMDF mission control personnel will monitor your progress and O will inject special weapons into the body which you'll need to pick up to W kill certain enemies. S The Proteus has been engineered to withstand the extreme stress of the K miniaturization process and to some extent its shields can withstand I attacks from adversaries inside the body. The amount of energy remaining D in the Proteus' shields can be seen on the gauge on the far right side of the Control Panel. Each time you kill three enemies without missing, the R energy level of your shields will be increased. The Proteus Control Panel O also displays the current score and the number of "lives" the Proteus has. W The text readout window displays helpful messages from the CMDF Control Room. S K You can pilot the Proteus through the body in eight different I directions. Just move the joystick in the direction you want to go. If D you're holding down the fire button and move from left to right, the Proteus will move in the direction you're pushing the joystick, but the R Proteus will continue facing (and firing) in the same direction. To make O a turn, let go of the fire button before changing directions. W S KEYBOARD CONTROLS K I You can use the "P" key to pause the game at any time. Press the "P" D key again to continue your voyage. R The "S" key can be used to select either music or sound effects. Please O note that music during gameplay is only available if you have at least one W Megabyte of Chip RAM in your Amiga. S K THE CONTROL ROOM I D The CMDF Control Room screen will appear before each of the three game levels. Here in "Mission Control" you will be able to see the current R location of the Proteus on a map of the body. You can also examine the O monitors to keep track of how many of the nine pieces of the laser circuit W board you have collected. Here you will also see a readout of your total score, the elapsed time and your CMDF rating. You can scroll around in S the Control Room by moving you joystick to the left and right. You can K leave the Control Room and proceed to the next level by pressing the I joystick fire button. D R TIPS AND TRICKS O W It is not always necessary to blast everything in sight to make your way through the mazes. Try to find ways to sneak past the enemies. S K You must pick up all nine pieces of the laser gun circuitry before I attempting to destroy the blood clot at the end of Level Three. D Special weapons are required to kill certain enemies. Always pick up fuel, oxygen and weapon cannisters. R Remember that killing three enemies in succession without missing O increases the energy in your shields. Don't just fire randomly. W S GAME FACTS K I Much of what you will see inside the human body during the game is based D upon scientific fact. However, Fantastic Voyage is a mixture of fact and fantasy. In Level One you will experience graphics based upon electron R microscope photographs of the interiors of blood vessels and various blood O cell types like leukocytes and erythrocytes. But, you will also have to W deal with cancer cells which crawl around and fire weapons. You will also encounter other hazards which are purely fictional creations. S The backgrounds in the sub-atomic world of Level Two are based upon the K tracks created in the bubble chambers of particle accelerators when they I are subjected to beams of sub-atomic particles called neutrinos. Other D objects in Level Two, such as protons, gluons, quarks and other particles had to be artistic creations since no one has ever seen them! Level R Three's backgrounds are based upon electron microscope photographs of the O brain's neural network. W Blah, blah, greets: SOD, Atrophy, Nuclear Assualt.... S (What? you expect real greets on a DOC file???) K I If there is some text after this that advertises a certain bbs, D do us all a favor and do not call that bbs!!!